Icon

RPG Locations (4 parts)

This is solved by the KNIME community (in the forums) invery interesting waysSee this post: https://forum.knime.com/t/take-row-content-from-a-row-if-the-column-index-iteration-number/42537 1.1Locationwithout modifiersget thenumber of columnsfor loop iterationsonly colssubtract2 helper colsnum > varstart iteratingthrough thetablekeep only the rolled resultresultingtbltake the "diagonal"values Table Creator Dice Sim Extract TableDimension Row Filter Math Formula Table Rowto Variable Counting Loop Start Rule-basedRow Filter Loop End Create outputfrom raw table This is solved by the KNIME community (in the forums) invery interesting waysSee this post: https://forum.knime.com/t/take-row-content-from-a-row-if-the-column-index-iteration-number/42537 1.1Locationwithout modifiersget thenumber of columnsfor loop iterationsonly colssubtract2 helper colsnum > varstart iteratingthrough thetablekeep only the rolled resultresultingtbltake the "diagonal"valuesTable Creator Dice Sim Extract TableDimension Row Filter Math Formula Table Rowto Variable Counting Loop Start Rule-basedRow Filter Loop End Create outputfrom raw table

Nodes

Extensions

Links