A workflow to generate all possible dice combinations in the game of Farkle and produce statistics about which ones score.
A genetic algorithm that runs several generations of genetic evolution to evolve an effective Farkle player strategy.
A genetic algorithm that runs several generations of genetic evolution to evolve an effective Farkle player strategy.
<p><strong>Java IF & Tables</strong></p><p>This workflow implements an example of an automated if switch to control workflow execution using the […]
<p><strong>Java IF & Tables</strong></p><p>This workflow implements an example of an automated if switch to control workflow execution using the […]
A workflow to generate a template for a Farkle player’s decision table. The template is simply all possible rolls that scores points.
JAVA IF Tables The goal of this workflow is to scale price differently for four-door cars (1/100) and two-door cars (1/50). The choice 4-door or 2-door […]
JAVA IF Tables The goal of this workflow is to scale price differently for four-door cars (1/100) and two-door cars (1/50). The choice 4-door or 2-door […]
The goal of this workflow is to scale price differently for four-door cars (1/100) and two-door cars (1/50). The choice 4-door or 2-door is made in the […]
JAVA IF Tables The goal of this workflow is to scale price differently for four-door cars (1/100) and two-door cars (1/50). The choice 4-door or 2-door […]