The glossary functions allow you to create, inspect, and delete glossaries.
Glossaries created with the glossary function can be used in translate requests by specifying the
glossary_id
parameter.
If you encounter issues, please let us know at support@DeepL.com.
The DeepL API supports glossaries in any combination of two languages from the following list, enabling a total of 120 possible glossary language pairs:
The maximum size limit for a glossary is 10 MiB = 10485760 bytes and each source/target text, as well as the name of the glossary, is limited to 1024 UTF-8 bytes. A total of 1000 glossaries are allowed per account.
When creating a glossary with target language EN
, PT
, or ZH
, it's not necessary to specify a variant
(e.g. EN-US
, EN-GB
, PT-PT
, PT-BR
, or ZH-HANS
).
Glossaries with target language EN
can be used in translations with either English variant.
Similarly PT
, and ZH
glossaries can be used in translations with their corresponding variants.
Glossaries created via the DeepL API are distinct from glossaries created via the DeepL website and DeepL apps. This means API glossaries cannot be used on the website and vice versa.
Note that glossaries are immutable: once created, the glossary entries for a given glossary ID cannot be modified.
As a workaround for effectively editable glossaries, we suggest to identify glossaries by name instead of ID in your application and then use the following procedure for modifications:
This category contains 6 nodes.
Create a Glossary
Delete a Glossary
Retrieve Glossary Details
Retrieve Glossary Entries
List all Glossaries
List Language Pairs Supported by Glossaries
Do you have feedback, questions, comments about NodePit, want to support this platform, or want your own nodes or workflows listed here as well? Do you think, the search results could be improved or something is missing? Then please get in touch! Alternatively, you can send us an email to mail@nodepit.com.
Please note that this is only about NodePit. We do not provide general support for KNIME — please use the KNIME forums instead.